Thursday, November 18, 2010

Video Game Leagues, The Main Societies, Processes And Rules

It's become a fantastically popular dream to become a member of a professional gaming league. It allows you to play your favorite games at the toughest opponents and potentially make a good profit from doing so. Living your life playing games is somewhat of a Utopian fantasy for many, but outside of the savvy fans, there is little information in circulation. To gain some understanding about the video game leagues, you need to consider many different aspects of it. There is practically a league for every console and every one contains numerous games. For the most popular ones, there is usually an entire league dedicated to them and the participants might sometimes take part as individuals or as parts of teams.

The Main Competing Bodies

There are several influential gaming leagues. The Cyberathlete Professional League (CPL) has been around since 2004 and has distributed over million in prizes. It's considered somewhat of a veteran and is where many go to compete in first-person shooter (FPS) games. The World Cyber Games are yearly events to dish out a serious amount of prize money ranging between 0,000 and 0,000. It features dozens of game types, so it's not strictly limited to a single genre. The Pro Gaming League (PGL) is also a primary contender though primarily in console games, unlike the previous leagues, and offers less prize money.

Competing

Like all sports, gaming leagues follow a set process to filter out the losers from the winners. Essentially, the competitors and challengers fight it out, either with or without the champions, until only two are left. If the champions were not involved, this is where they join in, as either the last competitors faces off against the champions or the remaining two challengers compete. The last remaining player or team is declared the ultimate winner.

The prizes are not always monetary. They can sometimes be physical items such as graphics cards, consoles and other items of varying monetary values. The following year sees the champions written in to face either returning or new competitors.

Rules

Obviously cheating has become a serious rule that no one is allowed to break. The actual means of cheating can vary from game to game, where some players may use 3rd party programs to manipulate the game's data or in other cases, the player might exploit certain parts of the game to give themselves a superior advantage over other players. Generally, there are always referees and judges to deem whether the players' conduct has been has been honorable or not. Recently, hardware has come under scrutiny as well, since hardware has come a long way since standardization. It's possible to purchase controllers that provide macros, which allows the player to press a button once and have that button repeated faster than is humanly possible. Furthermore, it's easier for such macros to reduce large combinations of keys into a single button press. These have been banned from gaming leagues due to the obvious advantages provided.

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